The game’s length was also reported recently to be 40 hours, including 20 hours of the main story and 20 hours of side quests. It was also revealed recently that God of War Ragnarok would feature 4 graphics mods, including 120FPS mode. While God of War Ragnarok looks beautiful and performs well on the last-gen PlayStation 4, it is also holding it back from outperforming its predecessor in terms of faster loading times and higher frame rates while keeping the resolution of the game intact. The upcoming true next-gen games like Dead Space Remake and Silent Hill2 Remake will opt for the seamless gaming experience reported by the respective studios. The latest M.2 SSDs have enabled devs to provide a seamless gaming experience for the fans with the least or no loading screens. Game is gorgeous, but the PS5’s true potential remains untapped for now. Ragnarok has so many “slide through the crack in the wall” loading screens just in the intro and first area alone. The main reason for these claims is the hidden loading times of the game that were also seen in its predecessor. As reported by the journalist, the game is not fully utilizing the full potential of the latest technology of PlayStation 5. Gene Park, a journalist from Washington Post, wrote a preview of God of War Ragnarok and revealed many interesting surface-level details about the game. God of War Ragnarok’s official release is just around the corner, but various media outlets have published previews of the game. The sequel will conclude the adventures of Kartos in Norse mythology, and the players will experience his journey while he embarks on his final quest. The expectations from the game are high concerning the standards set by its predecessor God of War 2018. God of War Ragnarok is one of the most anticipated games of this year.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |